The way the hero was balanced lately is somewhat saddening: all of his interesting abilities were nerfed and to compensate for it he was simply made stronger. This change resulted in win rate shift from 48.7% to 52.8%. His Agility gain has been further increased-4.2 a level is something old “cancer-lancer” used to have. Terrorblade received a rather boring, but evidently effective change. If players of all skill levels actually used the provided space, the hero would probably win even more than 55% of his games. The hero is still at his best when supported by teammates who can actually take objectives, other than Roshan, but the amount of space he can create in the first 20-25 minutes of the game is almost unparalleled. At level 1 of the ability, he hits the enemy 4 times in less than 1.5 seconds, making it very hard to react to, while the extra damage from Fury Swipes makes every hit count. Ursa’s lane dominance, Roshan potential and teamfight presence have all been substantially increased with a simple +1 stack of Overpower. Ursa, Terrorblade and Enchantress were the biggest winners of the patch, all gaining more than 3% win rate. While the changes for the latter three were quite small, mostly restricted to stats and number changes on skills, they were noticeable enough to open way for other support heroes, further helping in diversifying the meta. Several other heroes also got worse, all losing slightly over 1.5% win rate: Phantom Lancer, Naga Siren, Skywrath Mage and Windranger all got some very deserved nerfs. Scouting, coupled with early game pressure should theoretically allow him to retain his position in the competitive meta: it is still excruciatingly hard to play when the enemy has a massive advantage in terms of initiation, vision and disengagement potential for more than half of the game. Night Stalker is a very unique hero with a very unique set of advantages he offers his team. Changes made the hero even weaker while Hunter in the Night is inactive, but don’t change anything for when the hero is at his best. His movement speed was further reduced, while Void now deals only half its damage during the day, resulting in a 3.52% win rate decrease. Night Stalker also got weaker, but only during the daytime. This alone should substantially help with diversifying the meta for the upcoming TI-ever since the Tether rework the hero has been banned in almost every single game. This change resulted in Io losing 4.04% win rate in pubs and will potentially dethrone the hero from being an almost guaranteed first phase ban or pick. Changing Relocate from delayed cast to an actual Channeling spell means saving allies is going to be a lot harder: it creates positioning problems, hence makes the cancelling easier as well. Io and Night Stalker were hit the hardest in 7.18, as everyone reasonable expected from reading the patch notes.įor the first time in recent history Io actually received a nerf that will have a major impact on his competitive presence. The majority of heroes haven’t been changes significantly enough to result in win rate swings, but there are several notable exceptions we shall discuss today. Given there is only one tournament left until TI and it is unlikely to have all the top teams, it might be safe to assume that this version of Dota is either final or very close to what we will actually see at The International. The patch mostly focused on hero balance changes. Right after the conclusion of qualifiers, Valve released a new patch, addressing some issues present during the qualification process.
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